Editorial Aims and Scope

Editorial Aims

The growth in all aspects of research in the last decade has led to a multitude of new publications and an exponential increase in published research. Finding a way through the excellent existing literature and keeping up to date has become a major time-consuming problem. Electronic publishing has given researchers instant access to more articles than ever before. But which articles are the essential ones that should be read to understand and keep abreast with developments of any topic? To address this problem Foundations and Trends® in Human-Computer Interaction publishes high-quality survey and tutorial monographs of the field.

Each issue of Foundations and Trends® in Human-Computer Interaction comprises a 50-100 page monograph written by research leaders in the field. Monographs that give tutorial coverage of subjects, research retrospectives as well as survey papers that offer state-of-the-art reviews fall within the scope of the journal.

Editorial Scope

Foundations and Trends® in Human-Computer Interaction publishes surveys and tutorials on the foundations of human-computer interaction. The scope is broad. The list of topics below is meant to illustrate some of the coverage, and is not intended to be an exhaustive list.

  • History of the research community
  • Design and Evaluation
    • Ergonomics/Human Factors
    • Cognitive engineering and performance models
    • Predictive models of interaction
    • User-centered design processes
    • Participatory design
    • Graphic design
    • Discount evaluation techniques
    • Design and interaction
    • Ethnography
  • Theory
    • Models of cognition
    • Empirical methods of evaluation
    • Qualitative methods of design and evaluation
  • Technology
    • Programming the graphical user interface
    • Input technologies
    • Output technologies
  • Computer Supported Cooperative Work
    • History of CSCW in HCI
    • Organizational issues
    • Online communities
    • Games
    • Communication technologies
  • Interdisciplinary influence
    • The role of the social sciences in HCI
    • MIS and HCI
    • Graphic design
    • Artificial intelligence and the user interface
    • Architecture and the role of the physical environment
  • Advanced topics and trends
    • Information visualization
    • Web design
    • Assistive technologies
    • Multimodal interaction
    • Perception and the user interface
    • Specific user groups (children, elders, etc.)
    • Sensor-based or tangible interaction
    • Ubiquitous computing
    • Virtual reality
    • Augmented reality
    • Wearable computing
    • Design and fashion
    • Privacy and social implications