APSIPA Transactions on Signal and Information Processing > Vol 6 > Issue 1

Responsive media: media experiences in the age of thinking machines

Industrial Technology Advances

Bo Begole, Huawei R&D, USA, bo@begole.net
 
Suggested Citation
Bo Begole (2017), "Responsive media: media experiences in the age of thinking machines", APSIPA Transactions on Signal and Information Processing: Vol. 6: No. 1, e4. http://dx.doi.org/10.1017/ATSIP.2017.4

Publication Date: 10 May 2017
© 2017 Bo Begole
 
Subjects
 
Keywords
Responsive mediaInteractive mediaRemote realityVirtual realityAugmented reality
 

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This is published under the terms of the Creative Commons Attribution licence.

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In this article:
I. INTRODUCTION 
II. RESPONSIVE DIFFERS FROM INTERACTIVE MEDIA 
III. REMOTE REALITY 
IV. CHALLENGES 
V. A RESEARCH AGENDA FOR RESPONSIVE MEDIA 
VI. CONCLUSION 

Abstract

This discussion of responsive media provides a perspective on the future of media experiences that are increasingly responsive to users' preference, alertness and their physical, digital, and social environment. By examining a range of future scenarios combining virtual-, remote-, and augmented-reality, autonomous vehicles, digital assistants and robots, we see that the responsiveness of media is what provides the key value. To reach the ultimate goal of augmented innovation in which thinking machines supplement humans, there are a number of technological and user-experience challenges that the research community needs to resolve. These challenges fall into a few key categories: throughput, latency, perception, intelligence, and interaction. While some challenges may be tackled purely technologically, others require insights from sociology and psychology to break new ground. The paper concludes that intelligent, responsive media will not fully supplant human intelligence, but will increasingly serve as augmentation to human creativity.

DOI:10.1017/ATSIP.2017.4