APSIPA Transactions on Signal and Information Processing > Vol 9 > Issue 1

An overview of ongoing point cloud compression standardization activities: video-based (V-PCC) and geometry-based (G-PCC)

Industrial Technology Advances

D. Graziosi, Sony Corporation of America, USA, danillo.graziosi@sony.com , O. Nakagami, R & D Center, Sony Corporation, Japan, S. Kuma, R & D Center, Sony Corporation, Japan, A. Zaghetto, Sony Corporation of America, USA, T. Suzuki, R & D Center, Sony Corporation, Japan, A. Tabatabai, Sony Corporation of America, USA
 
Suggested Citation
D. Graziosi, O. Nakagami, S. Kuma, A. Zaghetto, T. Suzuki and A. Tabatabai (2020), "An overview of ongoing point cloud compression standardization activities: video-based (V-PCC) and geometry-based (G-PCC)", APSIPA Transactions on Signal and Information Processing: Vol. 9: No. 1, e13. http://dx.doi.org/10.1017/ATSIP.2020.12

Publication Date: 03 Apr 2020
© 2020 D. Graziosi, O. Nakagami, S. Kuma, A. Zaghetto, T. Suzuki and A. Tabatabai
 
Subjects
 
Keywords
Immersive mediaMPEG-IPoint cloud compressionVideo-based point cloud compressionV-PCCISO/IEC 23090-5Geometry-based point cloud compressionG-PCCISO/IEC 23090-9
 

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In this article:
I. INTRODUCTION 
II. POINT CLOUD 
III. VIDEO-BASED POINT CLOUD COMPRESSION 
IV. GEOMETRY-BASED POINT CLOUD CODING 
V. POINT CLOUD COMPRESSION PERFORMANCE 
VI. CONCLUSION 

Abstract

This article presents an overview of the recent standardization activities for point cloud compression (PCC). A point cloud is a 3D data representation used in diverse applications associated with immersive media including virtual/augmented reality, immersive telepresence, autonomous driving and cultural heritage archival. The international standard body for media compression, also known as the Motion Picture Experts Group (MPEG), is planning to release in 2020 two PCC standard specifications: video-based PCC (V-CC) and geometry-based PCC (G-PCC). V-PCC and G-PCC will be part of the ISO/IEC 23090 series on the coded representation of immersive media content. In this paper, we provide a detailed description of both codec algorithms and their coding performances. Moreover, we will also discuss certain unique aspects of point cloud compression.

DOI:10.1017/ATSIP.2020.12