APSIPA Transactions on Signal and Information Processing > Vol 10 > Issue 1

Immersive audio, capture, transport, and rendering: a review

Industrial Technology Advances

Xuejing Sun, Twirling Technologies, China, sunxuejing@twirlingvr.com
 
Suggested Citation
Xuejing Sun (2021), "Immersive audio, capture, transport, and rendering: a review", APSIPA Transactions on Signal and Information Processing: Vol. 10: No. 1, e13. http://dx.doi.org/10.1017/ATSIP.2021.12

Publication Date: 16 Sep 2021
© 2021 Xuejing Sun
 
Subjects
 
Keywords
Immersive audioAmbisonicObject audioSMPTE
 

Share

Open Access

This is published under the terms of the Creative Commons Attribution licence.

Downloaded: 1723 times

In this article:
I. INTRODUCTION 
II. SOUND CAPTURE 
III. STORAGE AND TRANSMISSION OF IMMERSIVE AUDIO 
IV. RENDERING 
V. INDUSTRY TREND 
VI. CONCLUSION 

Abstract

Immersive audio has received significant attention in the past decade. The emergence of a few groundbreaking systems and events (Dolby Atmos, MPEG-H, VR/AR, AI) contributes to reshaping the landscape of this field, accelerating the mass market adoption of immersive audio. This review serves as a quick recap of some immersive audio background, end to end workflow, covering audio capture, compression, and rendering. The technical aspects of object audio and ambisonic will be explored, as well as other related topics such as binauralization, virtual surround, and upmix. Industry trends and applications are also discussed where user experience ultimately decides the future direction of the immersive audio technologies.

DOI:10.1017/ATSIP.2021.12